﻿using UnityEngine;
using System.Collections;

public class CELog
{
		static public bool EnableLog = true;

		static public void Log (object message)
		{
				Log (message, null);
		}

		static public void Log (object message, Object context)
		{
				if (EnableLog) {
						Debug.Log (message, context);
				}
		}

		static public void LogError (object message)
		{
				LogError (message, null);
		}

		static public void LogError (object message, Object context)
		{
				if (EnableLog) {
						Debug.LogError (message, context);
				}
		}

		static public void LogWarning (object message)
		{
				LogWarning (message, null);
		}

		static public void LogWarning (object message, Object context)
		{
				if (EnableLog) {
						Debug.LogWarning (message, context);
				}
		}

}
